Install the Godot Addon
Target reader: developers evaluating the SDK in a new Godot game.
After enabling the plugin, copy quickstart.gd.txt to quickstart.gd in the game root before configuring or attaching it. The text template is not parsed before the autoload exists.
Download the fixed SDK ZIP
Download the fixed SDK ZIP · SHA-256 checksum · Package contents and provenance
SDK / Contracts: 0.4.0-alpha.1 · SDK commit: d04a5a4cd5d94c2a76de18e83dcd98e13f4e78ef
SHA-256: c1d3fd311c14e3863c6c50beb909767e4db2656bfc8b86ebb90c3b8abca4429e
Development and evaluation only under the included LICENSE. This package does not grant production use. The G3 desktop test target is macOS / Godot 4.7.1; other versions, exports and platforms are not claimed.
Install into a new game
- Obtain the running Public API address and a Project Key for your Console project. The service operator prepares the server separately; installing the game addon does not require server repositories.
- Download the ZIP and its checksum file. In the download directory, verify the checksum using the command below; stop if it fails.
- Create a new Godot game with a Node scene. Extract the ZIP into the game root, beside
project.godot. The target must beres://addons/echo_nebula_feedback/plugin.cfg. - Enable Echo Nebula Feedback in Project → Project Settings → Plugins. The plugin registers the
EchoNebulaFeedbackautoload. - Attach the packaged
quickstart.gdto the root Node, replace its placeholder Key and Public API address, set the main scene and run. The script places the canonical snippet in_ready().
Minimal example
shasum -a 256 -c echo-nebula-godot-sdk-0.4.0-alpha.1-d04a5a4cd5d9.zip.sha256
unzip echo-nebula-godot-sdk-0.4.0-alpha.1-d04a5a4cd5d9.zip -d /path/to/new-godot-game
Common mistakes
- Do not copy the whole SDK repository or add a second
addon/folder inside your game. Extract the packagedaddons/directly into the game root. - Do not commit the configured Key or show it in screenshots, logs, URLs or documentation links. It is displayed once in Console; use manual copy if clipboard access is denied.
- A disabled plugin cannot provide the autoload. Enable it and reopen the editor if the singleton is unknown.
- Only the project's actual feedback count confirms reception; downloading or creating a Key does not.
Next step
Follow the Quickstart, first feedback check and troubleshooting.