Install the Godot Addon

Target reader: developers evaluating the SDK in a new Godot game.

After enabling the plugin, copy quickstart.gd.txt to quickstart.gd in the game root before configuring or attaching it. The text template is not parsed before the autoload exists.

Download the fixed SDK ZIP

Download the fixed SDK ZIP · SHA-256 checksum · Package contents and provenance

SDK / Contracts: 0.4.0-alpha.1 · SDK commit: d04a5a4cd5d94c2a76de18e83dcd98e13f4e78ef

SHA-256: c1d3fd311c14e3863c6c50beb909767e4db2656bfc8b86ebb90c3b8abca4429e

Development and evaluation only under the included LICENSE. This package does not grant production use. The G3 desktop test target is macOS / Godot 4.7.1; other versions, exports and platforms are not claimed.

Install into a new game

  1. Obtain the running Public API address and a Project Key for your Console project. The service operator prepares the server separately; installing the game addon does not require server repositories.
  2. Download the ZIP and its checksum file. In the download directory, verify the checksum using the command below; stop if it fails.
  3. Create a new Godot game with a Node scene. Extract the ZIP into the game root, beside project.godot. The target must be res://addons/echo_nebula_feedback/plugin.cfg.
  4. Enable Echo Nebula Feedback in Project → Project Settings → Plugins. The plugin registers the EchoNebulaFeedback autoload.
  5. Attach the packaged quickstart.gd to the root Node, replace its placeholder Key and Public API address, set the main scene and run. The script places the canonical snippet in _ready().

Minimal example

shasum -a 256 -c echo-nebula-godot-sdk-0.4.0-alpha.1-d04a5a4cd5d9.zip.sha256
unzip echo-nebula-godot-sdk-0.4.0-alpha.1-d04a5a4cd5d9.zip -d /path/to/new-godot-game

Common mistakes

Next step

Follow the Quickstart, first feedback check and troubleshooting.